// Test scene by A. Brinkmann. #include "colors.inc" camera { perspective angle 50 location <0,1,0> right x*(image_width/image_height) look_at <0,1,1> } plane { y, 0 pigment { checker color rgb 1 color rgb 0.95 } } sphere { <0,0,0> 1 pigment { Clear } hollow interior { media { scattering { 1 3 } density { spherical scale 1/3 } } } scale <2,0.5,2> translate <0, 2, 8> } fog { distance 20 color rgbf<0.7,0.7,0.7,0> } light_source { <500,1000,-1000> color rgb 1 }